Winds Engine 0.3 for Windows (64-bit)
===========================================

Unzip the whole folder anywhere (Desktop, Documents...), then double-click
one of the programs. Keep the files together: the programs find their
shaders and content next to them.

  winds_editor.exe     The Winds Editor: build and play levels.
  winds_showcase.exe   The Atelier: the renderer's showcase level.
  hello_winds.exe      The island: a small sample game world.
  model_viewer.exe     Opens a glTF model (.glb / .gltf): drop one on it,
                       or run  model_viewer.exe content\models\FlightHelmet.glb
  winds_benchmark.exe  Times every quality preset (run it from a terminal).

Needs Windows 10 or 11 (64-bit) and a graphics driver with OpenGL 3.3:
any NVIDIA, AMD or Intel GPU from the last ten years, with the driver from
its maker (nvidia.com, amd.com, intel.com). Laptops with two GPUs: in
Windows Settings > System > Display > Graphics, set the program to
"High performance" for the best frame rate.

If Windows SmartScreen says "Windows protected your PC", click
"More info" and then "Run anyway": the programs are not code-signed yet.


The Winds Editor
----------------
  Hold right mouse    look around; WASD to fly, Q/E down/up, wheel = speed
  Middle mouse drag   pan              Alt + left drag   orbit
  Left click          select           F                 focus the selection
  W / E / R           move / rotate / scale handles
  Ctrl+Z / Ctrl+Y     undo / redo      Ctrl+S            save the level
  F5                  play the level as a character; Esc stops
  Content Drawer      drag models into the viewport; Import for your own glTF

Levels are saved in the "levels" folder as .wlevel text files.


The Atelier (winds_showcase.exe)
--------------------------------
  1 to 5              framed shots (hall, windows, hearth, chess, floor)
  Right mouse + WASD  fly; Shift = faster, Q/E down/up
  P                   quality preset (Low .. Cinematic)
  V                   view mode (lighting, normals, AO, ...)

From a terminal, for example:
  winds_showcase.exe --quality epic --size 1920x1080 --shot hearth


The island (hello_winds.exe)
----------------------------
  Left drag to orbit, wheel to zoom.


Winds Engine is (c) 2026 Winds7799; see LICENSE.txt. The physics (Jolt),
glTF (cgltf), image (stb_image) and audio (miniaudio) libraries and the
sample models and skies keep their own licences: see CREDITS.md and the
.LICENSE.md files in content\showcase.
